Several changes and improvements have been added to these functions for an improved library of new Insert brushes. Now thanks to the fact that DynaMesh doesn’t use subdivision levels, the Mesh Insert functions and brushes will give you a large freedom of creativity. There was also a certain amount of geometry separation when certain actions where performed. There was, however a restriction of not being able to work subdivision level. In Previous versions of ZBrush, the main use of Mesh Insert was to insert one 3D Tool into another Tool. These brushes are dependent upon settings in the Brush > Modifiers sub-palette. For those not already familiar with this feature, Mesh Insert is possible using the MeshInsert brushes found in the brush palette. The Mesh Insert becomes significantly more powerful with the introduction of DynaMesh.
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